Hey man, just wanted to say thanks! I pulled this down and adapted the skill for Unity development, keeping Graphify C# as an external analysis tool. My adapted skill isn’t publicly available yet, and I'm going to add it into my standard Unity Package development workflow to see if I can find some additional value in how the CLI and structured JSON make semantic information accessible to coding agents. I think this will help (maybe not on a full Unity game) but if you'r building multiple Unity Packages or have existing Unity Packages. Appreciate you sharing this!
I was part of a group of high schoolers that found each other on IRC and ICQ. We built out what became Day of Defeat-another HL mod. We followed CS-were early adopters of their betas and realized we could also mod. We were fortunate that we had parents that let us build on a very wild internet . I know a few from the group made it with Valve-I kept in touch with a couple- and my parents stayed involved but I dropped it before Valve moved a few out to an apartment. If there was a way to find those channels/chats again… awesome time to come of age while being completely naive to how the world operates. To have that level of dumbness and overly eager confidence again
This is wild. Long time lurker here, avid modeling and simulation user-I feel like there’s some serious potential here to help provide more insight into “emergent behavior” in complex agent behavior models. I’d love to see this applied to models like a predator/prey model, and other “simple” models that generate complex “emergent” outcomes but on massive scales… I’m definitely keeping tabs on this work!
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