- Typescript (any web framework, any flavour. well versed with advanced typing, structuring and fixing enterprise scale monoliths. Expert in Svelte and Kit)
- 3D (3D modelling, WebGL (GLSL and TSL shaders, performance optimization and pipelines; think online 3D showcases, websites and general web based realtime rendering)
- DevOps & Deployment (Going from MVPs to globally distributed and highly available services tailor fit to your budget and complexity constraints. Automated maintenance, deployment and scaling)
- Languages (in order of proficiency): Typescript, C#, GLSL, OCaml, Haskell, C++, Python, Lua, Haxe.
I work mostly like a CTO on contract with heavy emphasis on understanding and building every step of an enterprise pipeline. I build highly maintainable solutions tailor fit to your budget, infrastructure and future investment. My goal is to solve your problem in a way that it manages itself without heavy future investment. With over 10 years of experience taking products from idea to market I understand exactly what goes into building a successful tech product. I have worked in multiple industries spanning pharmaceuticals, finance and deep tech. Current research includes building highly performant realtime rendering solutions for the web. Think global illumination at 60fps in the browser.
All these inexperienced vibe coders build identical slop UI, but what's funny is they usually think its super unique and are super proud of it. I hate them all.
A person that is expressing something a lot of real people are feeling. AI is churning out this terrible UI / graphic desing that looks the same, gives aways is just vibe coded slop and is VERY ugly.
I still use a 2019 MBP and I can't work on just the laptop screen. My laptop screen usually has one fullscreen window at all times; tmux, or a browser window; all the main work gets done on the big screen.
Sure. So basically we took the non-creature cards in MTG and adapted them to chess. Instead of two decks, it was a communal deck, and you could forgo a turn to draw another card. Then we just adapted Enchantments/Sorceries/Instants to be more "chess-flavored".
One of the tricky parts we discovered in playtesting was that you can’t let a card’s effect trigger immediately. Instead, when a player plays a card, it goes into a sort of “escrow” state. They declare the card, everyone knows it’s coming, but it doesn’t take effect until the next round.
So the flow is: a player commits to playing a card this turn, and then on their next turn that card’s effect resolves.
Without this delay, instant effects made it too easy to pull off cheap wins for example, using a teleportation or transposition card to immediately force a checkmate with no chance for the opponent to react.
That's really cool, might implement it someday since the engine I wrote handles arbitrary card play and turn combinations. Let me know if you'd be interested in a playable version of this variant, would love to pick your brain.
nothings going to kill electron. The value of packaging the chrome browser is you don't need to suddenly track down 4+ different webview rendering bugs, capabilities, etc.
The battery has weakened ofc, the 2 day battery life has dropped to a measly 9 hours, but that's more than enough.