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It would make more sense to compare with Qwen Image 2, since that was the last open weights Qwen model.

Edit: This is wrong.


Wait... is that true? I don't think the original Queen Image 2.0 was ever released beyond an API. At least, I don't remember a public weights release.

I promise I searched on my phone before posting that, but it looks like I misinterpreted an hf search result that was actually Qwen-Image-2512 but the url was truncated to Qwen-Image-2 due to my screen width (ugh). For some reason I was thinking Qwen Image 2.1 was the one that had been available for a while but not released, but you're right that was 2.0.

Memory allocated for HBM is memory taken away from DDR production.

"Your Brain Is Not an Onion With a Tiny Reptile Inside" is a really stupid and pretentious article arguing against a straw man.

I have a tendency to use documentation as a quality bar. Byre might be great but I can't continue reading this slop.

Fun for about 5 minutes but screeches to a halt when ships start to teleport. Only takes a few minutes to be able to get to wave 12 and then there's no progress after that.

Yeah, the teleporting was an exceedingly annoying and un-fun mechanic. In games, players don't like when something happens without warning and are unable to react to it. This is why we have telegraphing. Dev, if you want to keep the mechanic, give it a charge up time and an indicator of the impending direction of a warp. Otherwise, funny idea for a game.

I agree that the idea that some number of teleporting ships scales past the ability to bring enough chaotic asteroids to bear on them seems like a design problem. For me, that was six ships on wave 14. The field is rapidly emptied of threats.

This perspective that consciousness cannot be programmed can only make sense if you're a dualist. We don't know how consciousness arises. If you're a naturalist it can't be ruled out based on the simplicity of the algorithm.

Unpopular opinion, but for me, no amount of puzzles/story can offset the utter obnoxious frustration of the time loop.

In case you want to enjoy it anyway, I've got a recommendation: there are quite a few mods for the game, including one which quadruples the time limit, essentially making the time between major events 4 times as long.

In that configuration, the mechanic is still there but you aren't feeling on a clock anymore and can explore and play around with stuff at your own pace.

As someone hating any kind of timed missions in games, that's what made a frustrating game into a masterpiece for me personally.


I didn't think to check for mods. Thanks.

> I've been using AI increasingly more and more

> genuinely

We can tell.


The Glove80 looks close to what I want, but that thumb cluster looks basically as bad as the Ergodox one. Too many keys overall, especially pinky ones.


You don't really have to use them all. Realistically on each side I use ~3-4 of the thumb keys consistently and I have the others bound to just things I rarely do.

I also completely unbound the outermost row of keys on both sides. i.e. far left and far right. Since I found one of the biggest issues I had that aggravated my issues were stretching the pinky.

I also have a Kinesis Advantage 360 pro but I think its better suited for people with bigger hands than me. I do prefer its tenting setup though since its much quicker/easier to use. The Glove80's is a bit more custom but I think I'd have preferred if there was like a good mix of the two.


Check out the Charybdis from BastardKB: https://bastardkb.com/product/charybdis-mini-prebuilt-preord...

They also have self-assembly kits where you solder it together yourself. That’s what I did, the instructions were great!


Thanks for this suggestion. I have used thumb trackballs before and they cause me some strain. But the Skylla looks very promising.


I have both of these keyboards (as well as the Moonlander, Voyager and Go60).

The thumb cluster on the Glove is significantly more comfortable for me than the Ergodox / Moonlander. I never found either of the latter boards particularly comfortable. That said, I only really use the three innermost thumbs on the Glove.

The Go for me has a reasonable thumb cluster but the middle “resting” key is slightly further than what I was used to. It took a few days to adjust.

If you want something really comfortable try a Svalboard, but it requires more training.


AGPLv3 is awesome, great choice!


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