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No - I'm just saying that the submission to hackernews shouldn't be called 'Lets code... an MMO', because that makes it sound like its about coding an MMO, when its about coding an Octree.

If I see an article about coding an MMO I expect to read about the complexities of scale and persistence, and supporting a consistent gameworld for a lot of players - these are the main challenges unique to an MMO.



I have to agree. When I read the first paragraph, it seemed promising, but then he just talks about development of the world and nothing more on the aspect of MMO. If he had an outline of what he'll be looking at to code an MMO, then it would have been better.




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