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Alpha channel/mask handling still sucks in Affinity and keeps sucking.[1]

For me this is already yet another app I paid for that is on the way to the famous 'enshittification'.

It's been years since I saw it mentioned in the Affinity forums first. And still a workflow so essential hasn't been addressed by the devs.

[1] https://forum.affinity.serif.com/index.php?/topic/187070-alp...



The Affinity apps being slow to adopt improvements has nothing to do with “enshittification”. They’re not actively doing user-hostile stuff for the sake of their stock price, or anything in that ballpark.

The fact is that different things are “essential” to different users. Whenever they ship a new feature, some users are like “I wanted this!” while many are like “Still not shipping what we’re asking for!”

I do think Affinity should pick up the pace (and they maybe have, a tiny bit, since V2?) and address recurring forum topics more openly. But they’re not “enshittifying” their apps, they’re just not doing what some people wish.


There's also a tradeoff between implementing features and controlling stability that Adobe regularly gets wrong. Show me a professional-- supposedly their target demographic-- that would prefer to have the latest whiz bang sloppy neural network feature or some cockamamie 3D bolt-on before fixing their huge list of shitty bugs.


To be honest it took a long time in Photoshop to have something as good as it is now. Masking is the bane of my existence when I have to do it (but I'm only an amateur, so, not often).


Totally true, but that doesn't change the cost/benefit ratio of actually using the product for professional work. Masking is one of those fundamentally necessary tools for efficiently making professional looking photo composites and even more so for regular graphic design type work. Doing hobby work it would definitely be less of an issue.




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